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![]() (I’ll provide some photos in the near future of game play. But I was excited enough I thought I’d let you see a little bit of what we’re working on to make next year something extra special for BattleTech. If this ends up being the game we proceed with, we’ll unleash Ray and his usual awesome-sauce GraphicsFu power to create a brilliant looking game.Īnd finally, again, worth repeating…this is NOT a done deal. This was all work done by the designer to make it easy to have components to assemble and play. Note these are NOT the graphics of the final. The two sheets in the upper left hand corner still need to be mounted onto cardboard and cut out, but the rest is all assembled (I finished printing out the cards onto 5395 Avery labels and sticking them onto playing cards last night). ![]() Afterwards we requested several solid tweaks and the designer made them and hopefully this weekend I’ll dive in to see if it takes it from the “maybe” column and rolls it fully into the “yeah, we are doing this” column, for release next year. This was a game design I played at Pax Prime. Below you’ll see a photo of various components I’ve assembled to play test one of those games. Actually, we’ve had several game designs submitted to us and we’re taking a look at all of them. Lots of high-quality components, a high-quality board, a box that would set it on the shelf with other great boardgames…the works.Īnd it just so happens that we have a really solid game design that was submitted to us that we’re taking a hard look at. But when I say boardgame, I mean it in the current market sense of the word. Now I know what you’re thinking…the original Succession Wars game was a boardgame. So we’ve been kicking around several ideas and one of those that rose the most to mind is a board game as a “first ever!” for BattleTech. And doing a “30th Anniversary Box Set” seemed…well, been there, done that (and the box set is at the printer, so unless we’d wanted to change it at the last minute…). Next year is the 30th anniversary of BattleTech (man, can you believe it!). Instead, this is solidly still in the maybe column. However, first and foremost, before the rumor mills get going too over-the-top, this is NOT a done deal hence why I’m talking about it in the BattleBlog and not an announcement. Deep-link to specific units and forces.Did you click on this link with the same level of excitement we have as we’re contemplating this? I sure hope so…’cause I’m hopping at the idea we might do this….mtf files, FS equipment limitations permitting, sans validation checks and calculations of cost and battle value. ![]() "Add to home screen" for full screen and offline use.take a photo of a miniature for display on the corresponding record-sheet. Players can search for canon units by name and load data for use (sans artwork). Ideally, minimally, any canon unit is viewable/printable, if not manually markable, regardless of whether all the rules for all of its equipment have been fully implemented. Provide granular tiered support for other eras.FS can only ever have partial information about the overall game-state so some data-entry is unavoidable for some automations to work, for example, setting hexes traveled is necessary for resolving a successful charge attack. Mitigate UI friction Minimize data-entry.Users can "export" units from FS "to paper", i.e. This also means allowing for outside-the-rules actions like correcting mistakes, friendly undos, making pregame scenario-specific adjustments, applying gamemaster dictates, and manually incorporating the effects of house rules. Integrate with paper sheets and dice via manual marking and unmarking functionality.declaring a push after firing an arm-mounted weapon. Prevent rule-breaking actions that are likely mistakes, e.g.FS will track and buffer end-of-phase roll obligations for a controlling player to resolve (or dismiss) when ready. players can declare attacks and autoresolve to-hit, cluster, and location rolls on/at units tracked on paper or in FS (or in FS on another device), and further resolve damage application and effects for targets tracked in FS. ![]()
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